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21. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I am struggling to find any good points in what you have done here... I really am. Point by point: Hyperion: 8/4/7 does at least give it an extra low. However, since you didn't add any powergrid or to it, you are still going to be struggling to a...
- by Arazel Chainfire - at 2013.04.08 21:32:00
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22. Misleading description of skill: Energy Emission Systems - in Player Features and Ideas Discussion [original thread]
It also affects Neuts reducing the capacitor need of running them. Which then comes back to "Energy emission weapons". The description is fine as it is.
- by Arazel Chainfire - at 2013.03.30 15:50:00
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23. Carrier main or alt? - in Ships and Modules [original thread]
If you insist on using a carrier, make it either an archon or chimera (whether your alliance is running shield or armor slowcats). That being said - you will do much better with a faction fit battleships (or even a HAM tengu if you are in guristas...
- by Arazel Chainfire - at 2013.03.27 19:03:00
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24. Mach Vs. Navy Domi - in Missions & Complexes [original thread]
Having flown the mach, the nightmare, and the navy domi all with almost perfect skills (only missing the last 2% from the respecive specialization skills), I can conclusively say that the order I prefer them in is Nightmare>mach>navy domi. N...
- by Arazel Chainfire - at 2013.03.27 18:52:00
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25. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
And lastly, the attack and combat battleships. Starting with combat: Raven: Change the ROF bonus to 5% shield resist bonus/lvl +2 missile launchers +1 mid -1 low +CPU/PG +hp This change would not change the ravenGÇÖs DPS, though it would give it ...
- by Arazel Chainfire - at 2013.03.21 20:47:00
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26. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
Going into some more details, lets start with the Ewar battleships, which probably deserves a whole post to itself. Below are the changes that I would make to the Ewar battleship lineup. Note that due to the changes being made here, every ship wou...
- by Arazel Chainfire - at 2013.03.21 20:46:00
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27. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
Ok, massive incoming wall of text. I will try to break it up a bit for readability though. Lets start with the attack battlecruisers. There are two major problems with the attack battlecruisers right now GÇô they are too fast/agile, which impinge...
- by Arazel Chainfire - at 2013.03.21 20:45:00
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28. The Venture, better gas miner? - in Ships and Modules [original thread]
It turns out exactly the same as a thorax or other 5 turret ship with 5 t2 gas harvesters. You get the 100% bonus, which makes 2 the equivalent of 4, add 25% to that and 2 are equivalent to 5. So your mining is the exact same (though you need less...
- by Arazel Chainfire - at 2013.03.16 15:53:00
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29. Rail Tengu - in Ships and Modules [original thread]
I know that this isn't really what you want to hear, but if you want a tengu, use missiles. Now, before you explode, hear me out. A tengu fit with 6 heavy missile launcher 2's, using CN scourge missiles does 542 dps with an optimal range of 94km....
- by Arazel Chainfire - at 2013.03.13 01:01:00
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30. AFK boosting alts in pos - in Ships and Modules [original thread]
Kagura Nikon wrote: Tarsas Phage wrote: Rolstra wrote: My point was not about the similarities of these types of game play it was the consensus of the communities that said these things were all OP. All of these things are held up as the...
- by Arazel Chainfire - at 2013.03.10 00:04:00
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31. Warfare Links - in Ships and Modules [original thread]
Goldiiee wrote: John Ratcliffe wrote: Akturous wrote: You only get shield HP from the Siege Warfare skill and the mindlink, you don't get any shield from the links. Your booster must be in squad cmd position with the squad booster role a...
- by Arazel Chainfire - at 2013.03.02 14:35:00
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32. CCP can the hurricane donate about 50 cpu to the cyclone? - in Ships and Modules [original thread]
Larloch TheAncient wrote: sabre906 wrote: To mare wrote: if you wanna fit 1 xl booster with a semidecent fit you need at leas 1 cpu rig and lots of named mods you also run out of PG if you want a double med neuts but 1M+1S do the trick ...
- by Arazel Chainfire - at 2013.03.01 02:27:00
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33. Heavy Missles Now Useless - in Ships and Modules [original thread]
Something many people here seem to be forgetting is that HM are LONG RANGE WEAPONS. Yes, I said it. Long range. And they do that full damage to any target that happens to be in their range. They don't ever need to swap for lower damage ammo just t...
- by Arazel Chainfire - at 2013.02.27 05:16:00
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34. Small question on a c5 cap escalation - in Wormholes [original thread]
I was capable of running all C5 sites with a single triage thanatos and 2 (almost max skilled) armor artillery macharials. Additional battleships just made things go faster. To get an idea for how fast that was, each site took approximately 1 hour...
- by Arazel Chainfire - at 2013.02.25 04:58:00
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35. C5-6 Site Running: Like a Baws - in Wormholes [original thread]
Jack Miton wrote: Angsty Teenager wrote: Sites can probably be done with 3 characters total. 1 carrier, 1 dread, 1 loki if you really pimp your ****. sure, but youre making less than half the isk. Not if what you do is run the escalati...
- by Arazel Chainfire - at 2013.02.25 03:52:00
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36. Cov ops learning implants and wormholes - in Wormholes [original thread]
Sammybear wrote: Roime wrote: Cybernetics training time to use +5s - Total training time reduction from using +5s after that in the first year = 0 Just use two +4s and spend the rest of the money on pvp implants and ships, you'll have more ...
- by Arazel Chainfire - at 2013.02.25 00:47:00
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37. C5-6 Site Running: Like a Baws - in Wormholes [original thread]
Fred Ono wrote: It's been a while since last post but I only just found your guide. Very helpful, mucho thanks. Any tips and guidelines on soloing the sites? If by solo, you mean you and your 5 alts - follow the steps listed in either post...
- by Arazel Chainfire - at 2013.02.25 00:43:00
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38. Tier 3 BCs in C3 wh space - in Wormholes [original thread]
I used an Oracle in C5's, fit for armor buffer, with links running. It worked out fine with a pair of guardians there for reps, though they really had to be on the ball, because it was damn squishy. Had to retire it for capital escalations though ...
- by Arazel Chainfire - at 2013.02.21 15:12:00
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39. Manufacturing in WH's. - in Wormholes [original thread]
Sure you can manufacture in WH's. However, aside from small scale producing for just yourself/a few people (note, not full time), I highly doubt manufacturing ships and modules would be worth it. T3 cruisers are the only maybe, but even then I'm n...
- by Arazel Chainfire - at 2013.02.03 00:29:00
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40. Wormholes C5-C6 - in Wormholes [original thread]
I can effectively run in a C5 with as few as 4 people, and if I'm feeling really agressive can do it with just one person. All that is needed to complete a C5 is 1 offgrid booster, 1 carrier, and 2 high dps battleships (I used mach's). Sites are v...
- by Arazel Chainfire - at 2013.01.29 03:06:00
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